2.Advertising
2.1 Set AD result callback
Android
ADNative.setAdResultCallback(AdParamCallback callback);
Example:
ADNative.setAdResultCallback(new ADManager.AdParamCallback() {
@Override
public void onStatusChanged(ADParam arg0, int status) {
// TODO Auto-generated method stub
Log.d(TAG,"onStatusChanged:"+status);
}
@Override
public void onRequestAddGameCoin(ADParam arg0, int arg1, int arg2,
String arg3) {
// TODO Auto-generated method stub
Log.d(TAG,"onRequestAddGameCoin");
}
@Override
public void onOpenResult(ADParam adParam, int result) {
// TODO Auto-generated method stub
Log.d(TAG,"onOpenResult:"+result);
//Determine if the ad type is a video
if(adParam.getType().equals(ADDef.AD_TypeName_Video)){
}
if(result== ADParam.ADOpenResult_Success){//open success
}
else {//open fail
}
}
});
Callback Description: AdParamCallback .onOpenResult(onOpenResult(ADParam adParam , int result)) :the result of openAd
adParam: param of ad.
result: 0-success 1-fail 2-cancel
AdParamCallback.onRequestAddGameCoin(ADParam adParam, int result, int num, String reason):for integer wall(Depreciation)
adParam: the param of ad
result:the result of openAd:0-success 1-fail 2-cancel
num:the num of coin for rewards
reason:reason for failure
2.2 Open AD
2.2.1 Open the general AD(interstitial/reward video/banner/splash)
Android
ADNative.openAd(String adPositionName);
iOS
[IOSLoader openAd:@"adPositioname"];
[IOSLoader openAd:@"adPositioname" adCallback:^(BOOL flag, KTMADType type) {
if (type == KTMADTypePlaque) {
//qlaque
}
if (type == KTMADTypeVideo) {
//Video
}
}];
Callback Description:
adCallback:^(BOOL flag, KTMADType type):the callback of ad result。
flag:true-open success false-open fail (note:If the video play complete,flag will be true.)
type : KTMADTypePlaque(plaque),KTMADTypeVideo(video)
Note: you shold close backgroud music when plaque or video open success.
Parameters:
adPositionName: the name of position.
Unity
Wb.ADManager.Instance.OpenAd(string adPositionName, Action<bool> callBackFun);
Example:
Wb.ADManager.Instance.OpenAd("home_mfzs", result =>
{
if (result)
{
ShowToast("open success", false);
}
else
{
ShowToast("open fail", true);
}
});
Parameters:
adPositionName: the name of position
callBackFun:the callback of openAd
Creator
Wb.Ad.openAd(adPositionName: string, callBackFun: Function);
Example:
Wb.Ad.openAd("home_mfzs", function (result: boolean) {
if (result)
{
ShowToast("open success", false);
}
else
{
ShowToast("open fail", true);
}
});
Parameters:
adPositionName: the name of position
callBackFun:the callback of openAd
2.2.2 Open the native AD(interstitial/reward video/banner/splash)
Android
ADNative.openYsAd(String adPositionName,int width, int height, int x, int y,int limitSize);
params:
adPositionName: the name of AD position
width:width on the screen, in pixels
height:height on the screen, in pixels
x:X in the upper left corner,in pixels
y:Y in the upper left corner,in pixels
limitSize:We strongly recommend that you choose 1
iOS
[IOSLoader openYsAd:string width:int height:int x:int y:int];
params:
adPositionName: the name of AD position
width:width on the screen, in pixels
height:height on the screen, in pixels
x:X in the upper left corner,in pixels
y:Y in the upper left corner,in pixels
Unity
Wb.ADManager.Instance.OpenYsAd(String adPositionName,int width, int height, int x, int y,int limitSize);
params:
adPositionName: the name of AD position
width:width on the screen, in pixels
height:height on the screen, in pixels
x:X in the upper left corner,in pixels
y:Y in the upper left corner,in pixels
limitSize:We strongly recommend that you choose 1
Wb.ADManager.Instance.OpenYsAd(RectTransform rect, string adPositionName);
params:
adPositionName:the name of AD position
rect:Unity's coordinate region
Wb.ADManager.Instance.OpenYsAd(string adPositionName, float width, float height, float x, float y, float winSizeW, float winSizeH);
params:
adPositionName: the name of AD position
width:width on the screen, in pixels
height:height on the screen, in pixels
x:X in the upper left corner,in pixels
y:Y in the upper left corner,in pixels
winSizeW:Design resolution screen width
winSizeH:Design resolution screen height
Creator
Wb.Ad.openYsAd(adPositionName: string, width: number, height: number, x: number, y: number, callback: Function);
params:
adPositionName: the name of AD position
width:width on the screen, in pixels
height:height on the screen, in pixels
x:X in the upper left corner,in pixels
y:Y in the upper left corner,in pixels
callBackFun:the callback of openAd
2.3 IS AD Ready
Android
ADNative.isAdReady(String adPositionName);
ADNative.isAdReady2(String adPositionName, String type);
iOS
[IOSLoader isAdReady:@"adPositioname"];
[IOSLoader isAdReady:@"adPositioname" type:@"type"];
Unity
Wb.ADManager.Instance.IsAdReady(string adPositioname)
Parameters:
adPositionName:the name of position
type: Ad type (plaque, video, banner, wall, splash, msg)
Creator
Wb.Ad.isAdReady(adPositionName: string);
Parameters:
adPositionName:the name of position
2.4 Close AD
Android
ADNative.closeAd(String adPositioname);
iOS
[IOSLoader closeAd:@"adPositioname"];
Unity
Wb.ADManager.Instance.CloseAd(string adPositioname);
Parameters:
adPositionName: the name of position
Creator
Wb.Ad.closeAd(adPositionName: string);
Parameters:
adPositionName: the name of position
2.5 Get video limit open number
Android
ADNative.getVideoLimitOpenNum();
iOS
[IOSLoader getVideoLimitOpenNum];
Unity
Wb.ADManager.Instance.GetVideoLimitOpenNum();
Return:
the num of limit open times,-1 is unlimited。
Creator
Wb.Ad.getVideoLimitOpenNum();
Return:
the num of limit open times,-1 is unlimited。
2.6 is AD Opened( Deprecated )
Android
ADNative.isAdOpen(String adPositionName);
iOS
[IOSLoader isAdOpen:@"adPositionName"];
返回值:
true-ad display on screen
false-ad is not display on screen
2.7 Is AD be opened in level
Android
ADNative.isAdBeOpenInLevel(String adPositionname,int lv);
iOS
[IOSLoader isAdBeOpenInLevel:@"adPositionName" level:lv];
Unity
Wb.ADManager.Instance.IsAdBeOpenInLevel(string adPositionname,int lv);
Parameters:
adPositionname:the name of position
lv:the number of level
Return:
true- support open
false-deny open
Creator
Wb.Ad.isAdBeOpenInLevel(adPositionname: string, lv: number);
Parameters:
adPositionname:the name of position
lv:the number of level
Return:
true- support open
false-deny open
2.8 Is AD type exist
Android
ADNative.isAdTypeExist(String adType);
iOS
[IOSLoader isAdTypeExist:@"adType"];
Unity
Wb.ADManager.Instance.IsAdTypeExist(string adType)
Parameters:
adType:(plaque, video, banner, wall, splash, msg)
Return:
true-exist
false-not exist
Creator
Wb.Ad.isAdTypeExist(adType: string);
Parameters:
adType:(plaque, video, banner, wall, splash, msg)
Return:
true-exist
false-not exist
2.9 Get AD position param
Android
ADNative.getAdPositionParam(String positionName,String key);
iOS
[IOSLoader getAdPositionParam:@"positionName" valueName:@"key"]
Unity
Wb.ADManager.Instance.GetAdPositionParam(string positionName,string key);
Parameters:
positionName-the name of position
key-custom name
Return :
the value of input key.
Creator
Wb.Ad.getAdPositionParam(positionName: string, key: string);
Parameters:
positionName-the name of position
key-custom name
Return :
the value of input key.
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