Creator

Clone URL of Demo

Creator Project:

git clone http://dnsdk.vimedia.cn:8080/r/CreatorDemo.git

Import Creator Plugin

Copy the 'assets/Wb' folder from CreatorDemo into your project to complete import.

The main interfaces include 'ADManger' , 'CoreManger', 'TjManger', 'ToolManger' etc.

Use interface

Import 'Define.ts' and then use interface:

import {Wb} from "../../Wb/Scripts/Define";

Wb.ADManager.Instance.openAd("home_mfzs");

Reference bellow:

1. Core Ability

1、 Open exit game(must)

Wb.Tool.applicationExit();

2、Get parameters of Application

let pname = Wb.Core.getPackageName();//get package name
let prjid = Wb.Core.getPrjid();//get project id
let imsi = Wb.Core.getImsi();//get imsi
let imei = Wb.Core.getImei();//get imei
let lsn = Wb.Core.getLsn();//get lsn
let appid = Wb.Core.getAppid();//get appid
let channel = Wb.Core.getChannel();//get channel
let vername = Wb.Core.getVerName();//get version of Application
let result = Wb.Core.getAuditSwitch();//Get custom switch value(Return: 0-not audit 1-auditing)
let state = Wb.Core.getNetState();//Obtain network status (0- No network 1- Mobile network 2- WiFi network 3- Ethernet network 4- Bluetooth network)
let result = Wb.Core.getCustomSwitch(inputValue);//Get custom switch value(Return: 0-not audit 1-auditing;inputValue:custom key name)

2. Advertising Ability

1、Open the general AD(interstitial/reward video/banner/splash)

Wb.Ad.openAd(adName: string, callback: Function);

2、Open the native AD(interstitial/reward video/banner/splash)

Wb.Ad.openYsAd(adName: string, width: number, height: number, x: number, y: number, callback: Function);

3、IS AD Ready

Wb.Ad.isAdReady(adName: string);

4、Close AD

Wb.Ad.closeAd(adName: string);

5、Get video limit open number

Wb.Ad.getVideoLimitOpenNum();

6、Is AD be opened in level

Wb.Ad.isAdBeOpenInLevel(adName: string, level: number);

7、Is AD type exist

Wb.Ad.isAdTypeExist(adName: string);

8、Get AD position param

Wb.Ad.getAdPositionParam(adName: string, param: string);

3. Analysis Ability

1、Custom statistics

Wb.Tj.tJCustomEvent(eventId: string);
Wb.Tj.tJCustomEventLabel(eventId: string, label: string);
Wb.Tj.tJCustomEventHashMap(eventId: string, attributes: string);

2、Checkpoint statistics

Wb.Tj.startLevel(level: string);
Wb.Tj.finishLevel(level: string, score: string);
Wb.Tj.failLevel(level: string, score: string);

3、Recharge statistics

Wb.Tj.tJPay(money: string, coin: string, source: number);
Wb.Tj.tJPayAndBuy(money: string, item: string, number: number, price: string, source: number);//充值并购买

4、Page statistics

Wb.Tj.onPageStart(sid: string);
Wb.Tj.onPageEnd(sid: string);

Android

1:Add maven repositories

   buildscript:

   buildscript {
    repositories {
        maven {
        //WB plugin
            url "http://dnsdk.vimedia.cn:8081/repository/vimedia-public/"
        }
    }
  }


  allprojects:

  allprojects {
    repositories {
        maven {
           //WB plugin
            url "http://dnsdk.vimedia.cn:8081/repository/vimedia-public/"
        }
        //ironsource plugin
        maven {url  "https://dl.bintray.com/ironsource-mobile/android-adapters/"}
        maven {url "https://dl.bintray.com/ironsource-mobile/android-sdk"}
    }
  }

2:Add in project gradle.properties

android.enableJetifier=true
android.useAndroidX=true

3:Implementation modules

    implementation 'com.google.android.material:material:1.2.1'
    implementation 'androidx.constraintlayout:constraintlayout:2.0.1'
    implementation 'androidx.navigation:navigation-fragment:2.3.0'
    implementation 'androidx.navigation:navigation-ui:2.3.0'
    implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.18'
    implementation 'androidx.multidex:multidex:2.0.1'
    implementation 'androidx.legacy:legacy-support-v4:1.0.0'
    implementation 'com.vimedia.core:common:1.2.1'
    implementation 'com.vimedia.core:kinetic:1.5.9'
    implementation 'com.vimedia.core:plugin:1.1.1'
    implementation 'com.vimedia.ad:manager:1.4.5'
    implementation 'com.vimedia.ad:ironsource_JuHe:1.0.2'
    implementation 'com.vimedia.tj:manager:1.0.5'
    implementation 'com.vimedia.track:manager:1.0.7'
    implementation 'com.vimedia.pay:manager:1.0.8'
    implementation 'com.vimedia.game:manager:1.3.6'

4:Add proguard config

    buildTypes {
        release {
            minifyEnabled true
            shrinkResources false
            // here added 'vigame_proguard.pro'
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro', 'vigame_proguard.pro'  
            signingConfig signingConfigs.release
            zipAlignEnabled true
        }
    }

If the release version does not enable minify, you can skip

5.Add Creator module in build.gradle

   implementation 'com.vimedia.game:creator:1.0.4-2'

6.Modify Application.java

Add code in the corresponding life cycle in MyApplication class:

public class MyApplication extends Application {
    /**
     * onCreate lifecycle.
     */
    @Override
    public void onCreate() {
        super.onCreate();
        DNSDK.applicationOnCreate(this);
    }

    /**
     * onLowMemory lifecycle.
     */
    @Override
    public void onLowMemory() {
        super.onLowMemory();
    }

    /**
     * attachBaseContext lifecycle.
     */
    @Override
    protected void attachBaseContext(final Context base) {
        super.attachBaseContext(base);
        DNSDK.applicationAttachBaseContext(this, base);
    }

}

Or

Made your MyApplication class inherit DNApplication:

public class MyApplication extends DNApplication {

}

7.Modify AndroidManifest.xml

Add related parameter configuration, And use VigameStartActivity as launch item.

   <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="org.cocos2d.demo"
    android:installLocation="auto">

    <uses-feature android:glEsVersion="0x00020000" />

    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>

    <application
        android:allowBackup="true"
        android:label="@string/app_name"
        android:name="org.cocos2dx.javascript.MyApplication"
        android:usesCleartextTraffic="true"
        android:icon="@mipmap/ic_launcher">

        <!-- Parameter begin -->
        <meta-data
            android:name="com.vigame.sdk.appid"
            android:value="${DN_APPID}" />
        <meta-data
            android:name="com.vigame.sdk.appkey"
            android:value="${DN_APPKEY}" /> 
            <!-- Parameter end -->
        <meta-data
            android:name="com.vigame.sdk.prjid"
            android:value="${DN_PRJID}" />
        <meta-data
            android:name="com.vigame.sdk.channel"
            android:value="${DN_CHANNEL}" />

        <!-- Tell Cocos2dxActivity the name of our .so -->
        <meta-data android:name="android.app.lib_name"
                   android:value="cocos2djs" />

        <activity
            android:name="com.vimedia.game.VigameStartActivity"
            android:configChanges="orientation|keyboardHidden|screenSize"
            android:label="@string/app_name"
            android:theme="@style/AppWelcome"
            android:screenOrientation="portrait">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

        <activity
            android:name="org.cocos2dx.javascript.AppActivity"
            android:screenOrientation="portrait"
            android:configChanges="orientation|keyboardHidden|screenSize|screenLayout"
            android:label="@string/app_name"
            android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
            android:launchMode="singleTask"
            android:taskAffinity="" >
        </activity>
    </application>

</manifest>

8.Made the main Acitivy inherit CreatorWbActivity Or Made the CreatorWbActivity as main Activity

import android.app.Activity;
import android.os.Bundle;
import android.view.Gravity;
import android.view.View;
import android.widget.FrameLayout;
import com.vimedia.ad.common.ADContainer;
import com.vimedia.creatorbridge.CreatorWbActivity;

public class AppActivity extends CreatorWbActivity implements ADContainer {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    }

    @Override
    public Activity getActivity() {
        return this;
    }

    @Override
    public void addADView(View view, String type) {
        FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(
                FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.WRAP_CONTENT);
        params.gravity = Gravity.BOTTOM | Gravity.CENTER_HORIZONTAL;
        this.addContentView(view, params);
    }

}

CreatorWbActivity has inherited Cocos2dxActivity

9.Put in the configuration file and modify

Copy VigameConfig.xml to assets dictionary.

And You can configurate ConfigVigame.xml in assets. Property description is as follows:

Name

description

necessary

GameOpenActivity

the path of your main Activity

yes

ScreenOrientation

the orientation of screen

no

SupportAdPositions

the adPositionName of supports

no

WithSplashAD

Support splash ad

no

IsSDK

'true' always and don't modify

yes

CompanyIndex

the index of company,default 1

10.Configuration items of test

1).Open app/build.gradle,modify package/channel/umeng appkey.

Recommendation the package name as follows for Advertising display

defaultConfig {
            manifestPlaceholders = [
                DN_CHANNEL      : "google",
                DN_APPID        : "37683",
                DN_APPKEY       : "wfm542g5dc40n0qmynbtxhthj2kdnhcm7gc99fs1ts8jloayyz",
                DN_PRJID        : "3361",
                UMENG_APPKEY    : "591e8a3275ca3549e8000e5c",
                GDTAppId        : "",
                GDTAppKey       : "",
                KuaiShou_Appname: "",
                HEADLINE_APPID  : "",
                KuaiShou_Appname: "",
                HEADLINE_APPID  : "",
                KuaiShou_Appid  : "",
                ReYunAppKey     : "",
                ADMOB_APP_ID: "ca-app-pub-7851203648968517~5682113463"
        ]
}

2).Modify the background of Splash AD.

If needs,repalace "bg_splash_vigame.png" file in res/drawable.

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