Demo工程git克隆地址:
git clone http://dnsdk.vimedia.cn:8080/r/VigameDemo-Android.git
第一步:添加maven仓库地址
buildscript {
repositories {
google()
jcenter()
maven {
url "http://dnsdk.vimedia.cn:8081/repository/vimedia-public/"
}
}
}
allprojects {
repositories {
maven {
//动能maven仓库
url "http://dnsdk.vimedia.cn:8081/repository/vimedia-public/"
}
//ironsource maven仓库
maven {url "https://dl.bintray.com/ironsource-mobile/android-adapters/"}
maven {url "https://dl.bintray.com/ironsource-mobile/android-sdk"}
}
}
根目录下gradle.properties文件中添加:
android.enableJetifier=true
android.useAndroidX=true
第二步:引入仓库中的模块
implementation 'com.google.android.material:material:1.2.1'
implementation 'androidx.constraintlayout:constraintlayout:2.0.1'
implementation 'androidx.navigation:navigation-fragment:2.3.0'
implementation 'androidx.navigation:navigation-ui:2.3.0'
implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.18'
implementation 'androidx.multidex:multidex:2.0.1'
implementation 'androidx.legacy:legacy-support-v4:1.0.0'
implementation 'com.vimedia.core:common:1.2.1'
implementation 'com.vimedia.core:kinetic:1.5.9'
implementation 'com.vimedia.core:plugin:1.1.1'
implementation 'com.vimedia.ad:manager:1.4.5'
implementation 'com.vimedia.ad:ironsource_JuHe:1.0.2'
implementation 'com.vimedia.tj:manager:1.0.5'
implementation 'com.vimedia.track:manager:1.0.7'
implementation 'com.vimedia.pay:manager:1.0.8'
implementation 'com.vimedia.game:manager:1.3.6'
第三步:在 build.gradle 中加入Unity桥接模块
implementation 'com.vimedia.game:unity:1.2.1'
第四步:添加动能的混淆过滤文件
buildTypes {
release {
minifyEnabled true
shrinkResources false
// 此处添加 'vigame_proguard.pro' 过滤sdk的混淆
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro', 'vigame_proguard.pro'
signingConfig signingConfigs.release
zipAlignEnabled true
}
}
如果release版本不开启混淆,可跳过
第五步:添加框架代码调用
1.修改应用的Application类。
在MyApplication类对应生命周期中加入模块的调用代码:
public class MyApplication extends Application {
/**
* onCreate lifecycle.
*/
@Override
public void onCreate() {
super.onCreate();
DNSDK.applicationOnCreate(this);
}
/**
* onLowMemory lifecycle.
*/
@Override
public void onLowMemory() {
super.onLowMemory();
}
/**
* attachBaseContext lifecycle.
*/
@Override
protected void attachBaseContext(final Context base) {
super.attachBaseContext(base);
DNSDK.applicationAttachBaseContext(this, base);
}
}
或者
直接将MyApplication类继承DNApplication:
public class MyApplication extends DNApplication {
}
2.修改主Activity
将主Acitivity继承UniWbActivity即可。
第六步:修改Manifest文件
添加相关的参数配置,并将VigameStartActivity设置为启动的Activit,application标签的android:name 设置为com.libVigame.VigameApplication 或 xxx.xx.x.MyApplication
<meta-data
android:name="com.vigame.sdk.appid"
android:value="${DN_APPID}" />
<meta-data
android:name="com.vigame.sdk.appkey"
android:value="${DN_APPKEY}" />
<meta-data
android:name="com.vigame.sdk.prjid"
android:value="${DN_PRJID}" />
<meta-data
android:name="com.vigame.sdk.channel"
android:value="${DN_CHANNEL}" />
<activity
android:name="com.vimedia.game.VigameStartActivity"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="@string/app_name"
android:theme="@style/AppWelcome"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
第七步:放入配置文件并修改
拷贝VigameConfig.xml和agrement.html到assets目录
通过assets文件夹中的ConfigVigame.xml进行配置,注意必须属性一定要设置,属性说明如下:
第八步:配置测试相关项
1.修改app/build.gradle文件,修改包名、渠道名、umeng参数
建议使用如下示例的包名,以方便广告展示
defaultConfig {
manifestPlaceholders = [
DN_CHANNEL : "google",
DN_APPID : "37683",
DN_APPKEY : "wfm542g5dc40n0qmynbtxhthj2kdnhcm7gc99fs1ts8jloayyz",
DN_PRJID : "3361",
UMENG_APPKEY : "591e8a3275ca3549e8000e5c",
GDTAppId : "",
GDTAppKey : "",
KuaiShou_Appname: "",
HEADLINE_APPID : "",
KuaiShou_Appname: "",
HEADLINE_APPID : "",
KuaiShou_Appid : "",
ReYunAppKey : "",
ADMOB_APP_ID: "ca-app-pub-7851203648968517~5682113463"
]
}
2.修改开屏广告的背景
开屏广告默认内置一张白色背景,如需修改改背景文件,请将要替换的背景图放在res/drawable/目录并重命名为bg_splash_vigame.png。