8.红包能力
UnityDemo 【红包&红包群】中有相关使用示例。
需要先设置回调,再调用具体的功能接口,具体使用参考下面【示例】。
回调函数参数介绍
result: 成功true;失败false
info:返回json字符串
8.1 域名配置
域名分为游戏和应用,默认使用游戏域名配置。
Unity
Wb.CashManager.Instance.setDomainType(DomainType type);
示例:
setDomainType.GetComponent<Button>().onClick.AddListener(delegate ()
{
string outStr;
if (LanguageManagers.Instance.languageDic.TryGetValue("域名配置", out outStr))
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("0游戏1应用", out outStr1))
{
HomeManager._homeManager.showInputDialogWithPreValue(outStr + ":" + outStr1, (domainType == 0) ? "1" : "0", inputValue =>
{
if (inputValue.Equals("0") || inputValue.Equals("1"))
{
int tmp;
int.TryParse(inputValue, out tmp);
if (0 == tmp || 1 == tmp)
{
domainType = tmp;
setDomainBtnTxt();
if (0 == tmp)
{
Wb.CashManager.Instance.setDomainType(Wb.DomainType.Game);
}
else
{
Wb.CashManager.Instance.setDomainType(Wb.DomainType.App);
}
}
else
{
string outStr2;
if (LanguageManagers.Instance.languageDic.TryGetValue("域名类型设置错误!", out outStr2))
{
ShowToast(outStr2, true);
}
}
}
else
{
string outStr2;
if (LanguageManagers.Instance.languageDic.TryGetValue("域名类型设置错误!", out outStr2))
{
ShowToast(outStr2, true);
}
}
});
}
}
});
参数:
type:Wb.DomainType.Game(游戏)或 Wb.DomainType.App(应用)
返回信息: 无
8.2 提交余额
上报提现余额
Unity
Wb.CashManager.Instance.reportBalance(int redBalance, int videoNumbs)
示例:
// 先设置回调
Wb.CashManager.Instance.GetRedPacketInfo((result, info) =>
{
if (result)
{
responseTxt.GetComponent<Text>().text = info.ToString();
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("提交余额成功", out outStr1))
{
ShowToast(outStr1, false);
}
}
else
{
responseTxt.GetComponent<Text>().text = info.ToString();
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("提交余额失败", out outStr1))
{
ShowToast(outStr1, true);
}
}
});
int coin = 0;
int.TryParse(inputValue, out coin);
if (coin >= 1)
{
// 上报余额
int num = Wb.ADManager.Instance.GetVideoLimitOpenNum();
Wb.CashManager.Instance.reportBalance(coin, num);
}
else
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("只能为正整数!", out outStr1))
{
ShowToast(outStr1, true);
}
}
参数: redBalance:上报的金额单位为分 videoNumbs:广告剩余视频播放次数
返回信息:
{
"error":int --处理结果0:成功;1:失败;
"msg":str --错误信息
"redBalance" :int --纠正的红包余额,单位为分
"maxBalance" : int --普通用户为0(使用客户端上限值),幸运用户为可触发提现的上限值,比如2500
"loginDays": int --连续登陆天数。第一天返回1,第二天返回2,第三天没来,第四天再来返回1
"sign":str --服务器返回值签名,md5(lsn+appid+pid+imei+redBalance+maxBalance+resMd5Key)转小写
}
8.3 获取提现配置
Unity
Wb.CashManager.Instance.getCashConfig();
示例:
// 先设置回调
Wb.CashManager.Instance.GetRedPacketInfo((result, info) =>
{
if (result)
{
responseTxt.GetComponent<Text>().text = info.ToString();
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("获取提现配置信息成功", out outStr1))
{
ShowToast(outStr1, false);
}
}
else
{
responseTxt.GetComponent<Text>().text = info.ToString();
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("获取提现配置信息失败", out outStr1))
{
ShowToast(outStr1, true);
}
}
});
// 获取提现配置
Wb.CashManager.Instance.getCashConfig();
参数: 无
返回信息:
{
"error":int --处理结果0成功1失败
"errmsg":str --错误原因,成功时可为空
"data" : {
"timestamp": "1578369244355",
"loginDays": 2,
"descriptionUrl": "http://www.baidu.com",
"withdrawActivity":[
{"amount": 0.3,"desc": "提现需要微信实名制","type": 1, "isComplete": false},
{"amount": 1, "desc": "提现需要微信实名制","type": 2, "isComplete": false},
{"amount": 20,"desc": "提现需要微信实名制","type": 3, "isComplete": false}
],
"withdrawHistory":[
{"date": "2017-12-11 15:05:07","amount": "0.30元", "desc": "已发放"},
{"date": "2017-12-11 15:05:07","amount": "0.20元", "desc": "已发放"},
{"date": "2017-12-11 15:05:07","amount": "0.10元", "desc": "已发放"}
],
"sign":"c4ca4238a0b923820dcc509a6f75849b"
}
}
// isComplete:是否已提现,true-已提现 false-未提现
// loginDays: 连续登陆天数
// descriptionUrl:“提现说明“链接
// type: 提现活动类型 0-不可提现 1-积分任务 2-连续登陆任务 3-大额现金提现,10~20元左右(100次视频,余额10元以上可能开启) 4-超大额现金提现,20~30元左右(200次视频,余额20元以上可能开启) 5-无条件提现 6-积分任务的补充
// withdrawActivity:提现活动配置
// withdrawHistory:提现历史记录
// sign:md5(lsn+appid+pid+imei+timestamp+resMd5Key)转小写
8.4 发起提现
需登录微信才可以提现
Unity
Wb.CashManager.Instance.cashMoney(int type, string openid, string accessToken, float amount, int withdrawType);
示例:
Wb.SocialManager.Instance.Login(type, (result) =>
{
if (result)
{
//获取用户信息异步操作
GetUserInfo(type);
}
else
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("登录失败", out outStr1))
{
ShowToast(outStr1, true);
}
}
});
private void GetUserInfo(int type)
{
Wb.SocialManager.Instance.GetUserInfo(type, (result, info) =>
{
if (result)
{
CashMoney(info.GetOpenId(), info.GetAccessToken());
}
else
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("获取用户信息失败", out outStr1))
{
ShowToast(outStr1, true);
}
}
});
}
private void CashMoney(string openid, string accesstoken)
{
string outStr;
if (LanguageManagers.Instance.languageDic.TryGetValue("发起提现", out outStr))
{
HomeManager._homeManager.showInputDialogWithPreValue(outStr, "0.3", inputValue =>
{
if (!inputValue.Equals(""))
{
Wb.CashManager.Instance.GetRedPacketInfo((result, info) =>
{
if (result)
{
responseTxt.GetComponent<Text>().text = info.ToString();
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("发起提现成功", out outStr1))
{
ShowToast(outStr1, false);
}
}
else
{
responseTxt.GetComponent<Text>().text = info.ToString();
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("发起提现失败", out outStr1))
{
ShowToast(outStr1, true);
}
}
});
float coin = 0;
float.TryParse(inputValue, out coin);
if (coin > 0.000001f)
{
Wb.CashManager.Instance.cashMoney(1, openid, accesstoken, coin, 0);
}
else
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("数据不对!", out outStr1))
{
ShowToast(outStr1, true);
}
}
}
else
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("数据不对!", out outStr1))
{
ShowToast(outStr1, true);
}
}
});
}
}
参数: type:提现活动类型 openid:微信openid或者支付宝openid accessToken:微信的授权Token或者支付宝token amount:提现金额,例如0.3 withdrawType:提现到账方式 0 wechat、1 alipay
返回信息:
{
error:int --处理结果0成功1失败
errmsg:str --错误原因,成功时可为空
msg:str --描述文字,例如提现成功,1-3小时微信到账/红包余额不足/openid错误/未满足提现条件
"withdrawHistory":[
{"date": "2017-12-11 15:05:07","amount": "0.30元", "desc": "已发放"},
{"date": "2017-12-11 15:05:07","amount": "0.20元", "desc": "已发放"},
{"date": "2017-12-11 15:05:07","amount": "0.10元", "desc": "已发放"}
]
}
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