8.红包能力
8.1 域名配置
Unity
Wb.CashManager.Instance.setDomainType(DomainType type);setDomainType.GetComponent<Button>().onClick.AddListener(delegate ()
{
string outStr;
if (LanguageManagers.Instance.languageDic.TryGetValue("域名配置", out outStr))
{
string outStr1;
if (LanguageManagers.Instance.languageDic.TryGetValue("0游戏1应用", out outStr1))
{
HomeManager._homeManager.showInputDialogWithPreValue(outStr + ":" + outStr1, (domainType == 0) ? "1" : "0", inputValue =>
{
if (inputValue.Equals("0") || inputValue.Equals("1"))
{
int tmp;
int.TryParse(inputValue, out tmp);
if (0 == tmp || 1 == tmp)
{
domainType = tmp;
setDomainBtnTxt();
if (0 == tmp)
{
Wb.CashManager.Instance.setDomainType(Wb.DomainType.Game);
}
else
{
Wb.CashManager.Instance.setDomainType(Wb.DomainType.App);
}
}
else
{
string outStr2;
if (LanguageManagers.Instance.languageDic.TryGetValue("域名类型设置错误!", out outStr2))
{
ShowToast(outStr2, true);
}
}
}
else
{
string outStr2;
if (LanguageManagers.Instance.languageDic.TryGetValue("域名类型设置错误!", out outStr2))
{
ShowToast(outStr2, true);
}
}
});
}
}
});8.2 提交余额
Unity
8.3 获取提现配置
Unity
8.4 发起提现
Unity
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